In a nutshell: The creator of the contempo viral hit game Wordle has fabricated it clear he doesn't intend to monetize the game, and doesn't want it to boss players' time the manner other successful games might try to.

Josh Wardle told BBC Radio 4 this week that he wants to keep his game simple and never intended for it to get as successful every bit it has. The BBC says Wordle has attracted the attention of hundreds of thousands in just three months.

If you've seen people tweeting seemingly random blocks of black, xanthous, and green squares, those are their Wordle scores.

Wordle is a chip like a daily crossword mixed with hangman. Players accept six chances to approximate the word of the 24-hour interval, only the game offers clues if players gauge the correct alphabetic character in the wrong or right place.

Right now it's only available through browsers (desktop or mobile), and Wardle doesn't intend to brand a native mobile version (though similar games can be found on Apple's app store).

Wardle expressed suspicion of mobile games that need users' attention with things like push button notifications. He said he doesn't want Wordle to catch players' attending for whatever more than than the few minutes they might take to gauge each give-and-take of the twenty-four hour period. Wordle also has no ads, and Wardle said he isn't doing anything with players' data.